PPlank

Reward Points – RP

This could be a bit of a game changer, but I've decided that all Reward Points (RP) accumulated during a wipe will be carried over into the next wipe.

This is to support some additional changes I have planned that need RP to carry over into the future. I will also be making changes to how RP is accumulated, and also amending and updating the store, which is a bit of pain as it's so fiddly to update and needs a calculator to work every entry out. I may even go with a different rewards and store plugin if I can find one.

Posted by PPlank in General

Raid Protection

As we can't all spend 24/7 on one of our favorite games, I've installed some plugins that protect players against offline raiding on the Clans and Solo servers.

One of the biggest reasons for players leaving the servers (I've been told) is because new players start playing Rust, spend a while building their first base, logoff and when they get back on the next day, they've been raided and lost everything. They leave and never come back. For me, I've always wanted revenge in that situation, but I get why some players say "fuck this" and never play Rust again.

To help all players but especially new players, there are now some changes I've made which I think are fair. Please let me know if you disagree.

New Players

EDIT: Not working as it should, all players are getting 100% protection. I've removed the plugin and informed the dev, now we wait.

All NEW players to the PvP servers now get 6 hours of ingame playtime where their base is 100% protected. So if they play 1 hour a day for a week, they've used all their time up. If they play for a couple of hours and leave the server forever, then after 5 days their base becomes unprotected again. There is a check made to see if they really ARE new players by checking their Steam in game time.

This doesn't reset at wipe, it's a one-off kindness. 🙂

After that time, their base is raidable like anyone elses.

Door Closing

The next change I've made is to automatically close all your doors when you go offline, so if you have autodoors turned off and forget (some players do) you should still be okay. You can toggle it on and off with /ofd.

Offline Raiding

The last change I've made is to make offline raids more difficult. Not impossible, just a little more difficult. Effective immediately, when you go offline your base becomes stronger after a little while, causing the raider to have to use more explosives etc.

This is how it works.

  • When you go offline (can also be AFK for 15 minutes), then for 15 minutes your base is at the same level of protection as it would be if you were online. After 15 minutes of being offline/AFK, your base gets a boost to 100% protection for 45 minutes.
  • After that first hour has passed, then for the next 48 hours, your base protection is reduced to an additional 50% over normal and now needs to take more damage to be raided.
  • After 48 hours it returns to normal amounts of damage.
  • After 168 hours (7 days) of being offline your base is now weakened by 50% than normal and only needs half the explosive etc, to raid it.
  • That helps keep the server clean from abandoned bases if a raider cleans out the TC. The dead base will then decay naturally over the next 48 hours.

You can check a players status by using the /ao <PlayerName> command in chat.

So my thinking behind these changes is to keep players playing. I've seen many new players to the servers leave after a day or two because they've been raided and lost everything. These changes give them a slight boost that they may need while they're learning the basics. If they give up, then their base becomes more easily raidable after a week.

To balance the frustration that more experienced players may have, before the April wipe we'll be seeing automatic server-generated raidable bases appearing on all the servers. These will appear as events and will have decent loot and be protected by NPCs.

Watch this space.

Posted by PPlank in General, Rust Servers

More Scrap on all Rust Servers

All Rust servers now have much more scrap than they did before. I've gone through each container and doubled the amount, and added scrap to some containers where it wasn't there at all before. Even all scientist types now carry scrap, and heavy scientists carry double the amount of scrap of the regular scientists. So, apart from barrels and crates, it's now possible to farm scientists and zombies etc for their scrap.

Please note that it is always a random amount of scrap that can be found in every container, but the minimum and maximum amounts have been doubled. Sometimes you will find the minimum, sometimes the maximum.

At some point, scrap will be exchangeable for RP (Reward Points) in the /s store, and then you can use the RP to purchase in game items like guns, blueprints and other useful stuff. That will take a lot of balancing to get right, so don't chase me about it as there's a lot of simpler changes I'd like to make first.  😉

Posted by PPlank in General, Rust Servers

Changes to PvE

Changes to PvE effective immediately are:-

  • Autoturrets are now mainly for decoration (they will also still shoot at NPCs) but they will not shoot at players. The exception is when raidable bases are spawned in at random. The turrets in raidable bases WILL shoot and kill players. On wipe day when the "purge" is active and the server flips to PvP mode, the turrets will then kill players too.
  • Codelocks can be placed on quarries and pumpjacks by looking at one and typing /ql in chat. They attach themselves to the motor, so you'll have to climb up to change code or remove them.
  • Codelocks can be placed on ovens and refineries as you would on any container.
  • /home add etc can now be used anywhere, not just on foundations. However, you still can't use /home in PvP zones and at monuments or building blocked locations. You can also set a home on Icebergs now where this wasn't possible before.

Coming soon, prevention of looting of players and backpacks etc.

These changes are more in line with the idea of a PvE server and to make it more difficult for the few players who like to grief others. Having said that, you should always make sure your base is securely locked and that players can't land on your roof and walk right in and auth themselves on an unprotected Tool Cupboard. At least use a codelock on your Tool Cupboards and ideally behind a locked door.

Posted by PPlank in General, Rust Servers, Server Updates

Backpacks are now on all Gamekeeper Servers

Backpacks are now on all GameKeeper Rust servers. Yaaay!

It's been a long wait folks, but after a tip off from Zilch, it seems that the backpacks plugin is now stable and consequently I've installed it on all servers. This is great news as I've always *wanted* to be able to use it, but the number of bugs over the years has prevented it.

You can bind a key to open the backpack, or press t and then click on the new backpack icon in the 7th slot that appears in the hotbar. Use one of these or bind your own key in F1-console. Binding it to 7 makes the most logical sense as it's in your hotbar with items 1-6, but it's up to you.

bind 7 backpack.open
bind b backpack.open

You can also type /backpack in text chat.

For now I've given everyone full access to the very largest 42 slot backpack as a taster, but this will change from next wipe.

At next wipe, the basic backpack will be a 12-slot. If you want a bigger backpack then there will be TWO ways you can upgrade to larger amounts.

#1 - After you spend x many hours on the server that wipe, your backpacks will upgrade. Time and quantity TBD. Your play time will reset each wipe.

#2 - Bypass the wait and buy one of the lifetime perks that will appear in the new donators area on this site. Something around $5-$10 for different backpack sizes TBD. This one-off contribution of yours helps keep the servers running.

Option 2 will probably be the favourite as you can start a fresh wipe with a bigger backpack, but if you're short of cash, simply playing on the server will gradually upgrade your backpack, however your play time will reset each wipe. More news on this at next wipe.

Option 1 is TBC. I'm not sure if there's a plugin available that will do it for sure - some experimentation is needed.

 

Posted by PPlank in General

Change of IP once more

On the 26th or 27 of this month, the IP addresses and ports will be changing once again. What? Why? Because I've tried a week with TCAdmin and I'd forgotten how clunky and slow and generally awkward it is. (It's been taking over 30 minutes for servers to restart as opposed to the 5 or 6 minutes on a dedicated server.) The reason for moving to a game panel was to reduce costs due to a lack of donations not paying for the 5 servers I used to run. But thanks to Meteostorm (VERY generous!) and a couple of other guys donating, I'm moving back to a dedicated server again. Yay! This is good news for everybody.

I'm also changing how the VIP ranks are going to be handled from now on too. Since I started GameKeeper in 2016 anyone donating for a VIP rank (vip+ $10, vip++$20, vip+++$30) gained those ranks for life. Anyone who has already donated for those will continue to keep their rank. But from next wipe (4th March), ranks will only be for a month at a time  for NEW donators and at half the the current donation rate:-

vip+ $4.99 for one month

vip++ $9.99 for one month

vip+++ $14.99 for one month

There will also be lifetime perks you can donate for such as backpacks which will be a one-time donation. Yes, I'm giving backpacks a 4th chance as it's supposed to be stable now.

If you're currently not a donator, or you have vip+ or vip++, now is the time to donate and upgrade yourself to vip+++.

Finally, I will be introducing MVP ranks. I haven't decided yet how these will work, but I currently only allocate mvp to donators who have gone the extra mile and donated at least $60. If you have any suggestions about this, please let me know before I make a decision.

Posted by PPlank in General, Rust Servers, Server Updates

Changes to Level Up and Crafting

I've made the first of many changes coming to the servers by increasing the number of level ups from 25 to 100 and decreased the amount of XP loss when you die from 50% to 10%. This means it will take slightly longer to achieve maximum rank on anything, but if you die, you don't lose massive amounts of the ranks that you've worked for. The suggestion was made by Meteostorm and I think this is a good change for everybody as it rewards players who stay on the servers for longer and doesn't punish them as harshly on death.

As a reminder we use four of the levelling up methods:-

Mining - Gathering all types of ore
Woodcutting - Chopping wood, cactus
Skinning - Gathering animal products
Aquire - Collecting wood, mineral drops, plants

You'll notice that Crafting isn't included in the level up system purely because it doesn't work with any other plugins that modify crafting. (It used to, but it doesn't any more.) I've always used another crafting plugin to slow down the production of C4, explosive bullets etc so that new players to the server don't get immediately raided off the server by players who have been on there a while and driven away. On modded servers like GameKeeper it's extremely easy to get resources like sulfur once you find a sulfur spot and place a quarry on it, so I had to come up with some method of restricting explosive production.

As a side-effect the crafting for simple items such as a Tool Cupboard can be reduced from 60 seconds to 3. I was considering making everything else instacraft as I know that's what many players like but I'm a bit torn as I feel it makes the game a little bit boring to have everything handed to you on a plate. Currently most things only take a second or two as I've set the crafting speeds to 5% of vanilla, which means the longest duration of crafting (e.g. high towers) drops from 180 seconds to only 9.

Posted by PPlank in General, Rust Servers

Duo and NoRules are now Closed

The Duo and NoRules servers are now closed for the foreseeable future. I've backed them up and now they're gone. If I see enough donations come in I'll resurrect one or both of them, but until then I now only (!) run PvP, PvE, and Solo servers as the 3 most popular of the 5 servers I used to run.

Here's to the future folks.

Posted by PPlank in General, Rust Servers, Server Updates

New Solo server is up and Running

The new Solo server is up and running.

If you see any bugs, then please add them to the #bugs channel in Discord.

You can find the link to join the new server on the Rust Servers page.

Just a reminder that Duo and NoRules will be deactivated at some point in the next 48 hours. It might be 1 hour, it might be 48, but they are going.

Posted by PPlank in General, Rust Servers, Server Updates