You’ve Got to Use Protection! (Offline Raid Protection for Base Owners)

General Overview

Throughout our Discord server you will notice there’s a lot of messages surrounding Offline Raid Protection, players thinking they know how it works, players not knowing how it works and questions around what is the perfect amount of Offline Raid Protection. In this post we will look to cover everything around how Offline Raid Protection is setup on the GameKeeper servers, however this only applies to our PvP servers. This post aims to clear up any confusion, answer questions and give players a general overview of how we have it configured. As you’ve probably been told, make sure to use protection!


Over the years, GameKeeper has been through many iterations of Offline Raid Protection. The most recent iteration is the Raid Protection plugin found here by Mr01sam. This plugin has been subject to trial and error over the past two years in order for it to get where it is today, through player and Admin feedback.

Utilising Offline Raid Protection


  • Whenever you setup a base, the most important thing is the Tool Cupboard (TC). Whenever you place down your TC on any of our PvP servers you will see a secondary tab at the top which is labelled “Protection”, as you can see in the image above.
  • Upon navigating to the “Protection” tab you will see almost the exact same as the above image, the cost per hour (always scrap), if you’re protected, how long you’re protected for, the amount your protected by (set to 100%, we will go over this in more detail soon), the option to add more protection, clear your protection or info which will display information like TC Owners, protection amount etc. 
  • By default the amount of scrap per hour is 4,000 for 100% protection. Make sure you have more than 4,000 scrap to utilise Offline Raid Protection. Once you’ve added more than 4,000 scrap you can press the +1 hour, +24 hour or max button to utilise all available scrap in the TC for Offline Protection.
  • Each instance of 4,000 scrap will increase your Offline Raid Protection by 1 hour. So for example, if you have 500,000 scrap used for Offline Raid Protection this will get you around 5 days of 100% protection.

But I’ve Been Raided With Offline Raid Protection?!

  • As stated in the History section Offline Raid Protection has been through many iterations, so are you really 100% protected?
  • 100% Offline Raid Protection on our servers means your buildings and materials that are protected will not take any damage.
  • When someone is raiding an Offline Raid Protected base, they will see a green shield icon at the top right of their game with a value called “damage”.
  • The “damage” value that is displayed to a raider is the amount of scrap they have deducted from your Offline Raid Protection, not actual damage caused.
  • Each method of raiding deals its own value of “damage” (scrap reduction), so it’s never consistent.
  • Once a raider has done enough “damage” to deplete your Offline Raid Protection (scrap amount assigned to Offline Raid Protection), your base will no longer be protected and can start to take damage as normal.
  • We can’t give you an exact way to work out how much “damage” your base can take before it can be raided. However, lets say you have 500,000 scrap assigned to your Offline Raid Protection and the raider is doing 2,000 “damage” per rocket it would take around 250 rockets to break your protection. How you work this out: divide 500,000 by 2,000 (500,000 ÷ 2,000 =) this will return 250.
  • We have the plugin SkillTree which allows you to assign Skill Points into Raiding, allowing you to do more area damage, more damage to traps and the chance of explosions happening twice. This is why we can’t give you an exact amount that it will take to break your protection, it’s a different cost per base and per raider.

Isn’t Offline Raid Protection Pointless Then?

  • No.
  • Our intent with Offline Raid Protection is to let people who may not play that often a chance of survival on the servers, not full immunity.
  • Granting full immunity to players would defeat the point of the server being PvP, as well as 10x gather rate.
  • We believe this way of having Offline Raid Protection configured is a perfect balance that doesn’t punish people that actively play on the server and raid, as well as the players that may not be able to dedicate too much time to the servers.
  • The reason we believe it’s a perfect balance is due to the fact it’s a lot quicker to gather scrap for Offline Raid Protection using multiple methods than it is to gather charcoal and sulfur.
  • Currently, the way that the plugin is configured gives an incentive for players to actively play on the server. We don’t want someone to just put 24 hours into gathering scrap to then be fully immune to any raid attempts throughout the remainder of the wipe.

Is There a Perfect Amount of Scrap to Have?

  • Another no.
  • We would recommend once you’ve got the blueprints you need or bought whatever you want with your scrap to put it all into Offline Raid Protection and keep adding to it.
  • There will never be a perfect amount of scrap to have. As long as someone is willing to put the time into farming and raiding you will always be at risk. All you can do is delay or deter them.
  • Just remember, the more scrap you have, the more “damage” a player needs to do to remove your protection. So if you had 7,000,000 scrap at 2,000 damage per rocket that would take 3,500 rockets to just remove your protection. That’s a lot of rockets and hours just shooting one base!


We hope this clears up any/the majority of confusion surrounding Offline Raid Protection. We wanted the perfect balance for both offline and online players, we believe this configuration is it. The likelihood of this configuration changing in the future is very slim as it’s a great balance but we’re always open to suggestions or debates around the configuration. 

As your parents must’ve told you, always use protection!

Posted by Xyte in General, Rust Servers, 0 comments

Farming on GameKeeper 101

Stone Ore Node

Metal Ore Node

Sulfur Ore Node

Scattered Stone Rock

Scattered Metal Rock

Scattered Sulfur Rock

General Overview

Farming on the Gamekeeper servers is relatively easy. There are multiple plugins that makes your life a lot easier when it comes to farming ore such as Sulfur, Metal and Stone, as well as an overall increased gather rate. In this post, we will cover the plugins available to you, how to utilise them to their best capability for farming ore, as well as how to farm mass amounts of ore in a small amount of time and how to farm efficiently. This topic is a much needed topic, so you’re able to gain a better understanding of how you can use certain aspects of our plugin selection to your advantage. We will utilise headings and bullet points throughout this post to make it easier for you to find what you need or to make your reading experience that little bit easier.

We would like to include a special thank you to Rust Labs for providing all necessary data around vanilla gather rates for this post and the images used above.

Manual Farming (No specific farm plugin talk)

  • The most effective way to manual farm in Rust is by using the Jackhammer, this can be obtained via VIP kits using /kit, Outpost for 150 Scrap, a 2% dig rate by using a Metal Detector in a Forest or via Toolboxes on Junk Piles.
  • You should use Ore Tea’s, these come in the forms of Basic Ore Tea (+20% Ore Yield for 30 minutes), Advanced Ore Tea (+35% Ore Yield for 30 minutes) or Pure Ore Tea (+50% Ore Yield for 30 minutes). As you can see by the stats, this can significantly boost your Ore Yield and will make manual farming more efficient. You can obtain Ore Tea’s by either using a Mixing Table or by purchasing them using the RP store by typing /s.
  • Other tools for farming such as a Salvaged Icepick and a Pickaxe hold the same resource yield as a Jackhammer, however take a lot more time to completely destroy a node.
  • Whilst farming Ore Nodes, on the ground you will see Scattered Ore. Although the Scattered Ore does not provide a large yield, it can never hurt to pick these up.
  • Sulfur Ore is considered the rarer resource, however you can normally find an abundance of it in Snow or Desert biomes.
  • When you locate an area you believe is good for farming ore, you should place down a farming base or a teleport location (using /home add) so you can revisit the location every now and then once the Ore Nodes have respawned.
  • Get yourself a Minicopter from Bandit Camp for 750 Scrap or by using the command /mymini. This means you’re not spending a lot of time running around trying to find Ore Nodes and allows you to get from point A to point B a lot faster. Alternatively, you can utilise a horse but this may be more difficult for hopping between islands or climbing hills/mountains.

Static Quarries

  • Static Quarries are not an plugin exclusive, you can find these on most vanilla servers and modded servers.
  • Any Static Quarry requires Diesel Fuel to operate, Diesel Fuel can be found at most monuments, purchased from Outpost for Low Grade Fuel or bought with RP using the /s command.
  • Static Quarries takes the manual labour out of farming, all you need to do is give it some fuel and boom, you’re passively generating Ore.
  • We would always recommend utilising Static Quarries, the output rate from a Static Quarry is quite significant compared to manually farming depending on the situation.
  • On GameKeeper, the Static Quarry inventory is only viewable by YOU. This means that there is zero risk of your Ore and Diesel Fuel being stolen.
  • Although Static Quarry inventories are only viewable by YOU, they can still be utilised by everyone. If you visit one, you will notice it’s running this is intended but don’t worry it doesn’t mean someone is using it as you will not be able to tell.

Giant Excavator

  • You may or may not notice this from almost every other server on Rust, Giant Excavator (Excavator for short).
  • Excavator is another method of automatically farming Ore, however, at higher Ore yield than the Static Quarries.
  • The Excavator, just like Static Quarries takes Diesel Fuel but it does take less time to gather more Ore. Each Diesel Fuel takes two minutes to be used.
  • Operating Excavator, unlike Static Quarries and Virtual Quarries (covered below) comes with greater risks. This monument is guarded and patrolled by Excavator Scientist’s, sends out a server wide message stating that someone is using Excavator when activated and your Ore can be looted from the Ore deposit spots, so when running this you’ll either need to keep a sharp eye on everything or be prepared to defend your loot.
  • It’s best to figure out if it’s worth using Excavator before fully committing to this monument, because just like the saying, greater risk, greater reward.
  • If you are not running Excavator but someone else on the server is, we would suggest considering trying to steal the Ore from the player running this via the Ore deposit spots. However, once again it’s best to figure out for yourself if it’s worth doing this.

Let’s talk about ZLevels

  • ZLevels has four categories as seen in the image. Acquire (picking up plants, Scattered Rock, Scattered Wood etc), Mining (Mining Ore Nodes), Skinning (Skinning an animal, NPC or player) and Woodcutting (Cutting/Chopping Trees).
  • This is one of two plugins that are utilised on GameKeeper that give you a massive boost in quality of life when farming manually. 
  • Each ZLevels category can be levelled up by following the requirements of that category. However, with each level the requirements increase therefore when you’re a higher level it will take longer to reach the next level.
  • When you level up a category, you will get a higher output rate of whatever you’ve levelled up. For example, the image above is level 21 in Mining, this would give you a higher Ore yield when mining compared to people below this level.
  • We would definitely recommend increasing whatever category is suitable for you as much as possible. This way, you’re able to increase your yield substantially and make farming more efficient. Combine a high level with the increased gather rate (5x or 10x depending on server) you are able to get a lot of farm in a short amount of time.

Virtual Quarries, Your Own Personal, Zero Risk Quarry at home

  • Virtual Quarries is an amazing plugin that was recently added to GameKeeper, allowing you to have your own personal Quarries, where ever you are to automate farming Ore even more!
  • You can access the Virtual Quarries interface by using the command /qr – this will open the interface found in the above image.
  • When you access the Virtual Quarries interface, you can see the limit that is set on the right under “Quarry Info” for how many Mining Quarries, Mining Pumpjack’s and Oil Refineries you can place.
  • To place a Virtual Quarry you will either need a Mining Pumpjack, Mining Quarry or an Oil Refinery (these will be referred to as a deployable). These can be obtained in monuments, event locked crates or by purchasing them with RP using /s.
  • Along with the above, you will also need Survey Charge’s. These will allow you after pressing the plus icon (+) to search for Ore, Crude Oil & Low Grade or Diesel Fuel depending on what item you have to place from the above.
  • When searching for any of the three in the above point, don’t worry, you don’t need to constantly move location! Each Survey Charge used will bring back different results. It’s just a luck of the draw thing.
  • We would highly recommend making a few hundred Survey Charge’s to find the most optimal output of each material, never settle for the first result because the next one could always be better. Don’t be afraid to settle for the first one though, as if you find something that’s better you can just cancel your search once you’ve found a better output, press on the deployable that you place and you will see a trash can icon. You can click on this to remove your deployable, press the plus icon (+) and the re-place it with a better output rate.
  • Virtual Quarries can be upgraded to level 9. This can be done using the required resources or RP shown in the upgrade menu once you’ve press on your quarry. Remember though, each level you upgrade to will cost more resources or RP.
  • The best way to utilise Virtual Quarries is to put a bit of Diesel Fuel into a Mining Pumpjack, then transfer the Crude Oil from the Pumpjack into an Oil Refinery. Once the Oil Refinery has depleted its fuel, you will be left with more Diesel Fuel than you began with. You can then start distributing this as you please, but always make sure you have that cycle of Pumpjack and then Oil Refinery going.
  • Once you start generating an excess amount of Diesel Fuel from your Virtual Quarry, you should the utilise this in the Static Quarries (mentioned above). This way, you’re constantly automatically generating Ore and enough fuel to keep your automatic Ore production going.

Skill Tree, Your Best Friend

  • Just as I put in the Heading, Skill Tree will become your best friend on our servers. Not only is it extremely useful, it’s an essential when farming.
  • Skill Tree has multiple different skill tree’s you can add your Skill Tree points into, these include but are not limited to; Mining, Wood Cutting, Harvesting, Raiding and Combat.
  • You can access the Skill Tree interface by using the command /st.
  • To get Skill Tree Points, you can do multiple things to gain XP such as farming, killing NPC’s, looting crates etc. Once you have enough XP (XP bar is displayed on the bottom right by default), you will gain two Skill Tree Points. These can then be spend on your desired category.
  • Each category includes multiple different skills you can increase by spending Skill Tree Points, keep in mind not every skill is available immediately, you will need the lower tier skills before you can get skills of a higher tier.
  • If you are able to gain fifteen (15) Skill Tree Points, it’s best to spend all of these on the Mining Yield skill. Each tier of this skill will increase your mining yield by a certain %. If you combine this with ZLevels (Mining), a Pure Ore Tea and a Jackhammer your mining yield could be through the roof! Generally, if you’re in a good spot for Ore Node spawning you will easily get over 1,000,000 Ore in less than 15 minutes.
  • Once you get enough Skill Tree Points, you can unlock your “Ultimate”. For Mining, this allows you to locate nodes within a 200m radius making finding nodes even easier and quicker.


As you can see from all of the points above, we have made gathering Ore and resources a lot more efficient, convenient and quicker for players. Realistically, if you put a little bit of time in to both manual and automatic farming, you can start generating millions of Ore in the blink of an eye. Always take into consideration risk factors when manually mining or using Excavator, however if you stick at it you could eventually brag about being the richest person on the server or the person with the most boom if that takes your fancy.

Posted by Xyte in General, Rust Servers

PvE Rules Change

Following a question in Discord, it raised an issue that I’ve long been uncomfortable with on the PvE servers.

Originally the intent of the PvP zones was so that players would get some shooty action in designated areas. So that you can’t wander into a PvP zone by mistake, there are big grey domes over them and you get a warning you’re entering a PvP area, and then again when you leave.

All good to start with.

Then we started getting complaints about players taking other players loot, or killing them in order to get their loot. e.g. at the Launch Site which is a PvP zone, there’s the roaming Bradley. Players were killing the Bradley and then being killed by other players so that the agressive player could get the loot. And we got complaints about it. Then we had the same type of complaints on the Oil Rigs, and also when Helicopters were killed, and Supply Drops were looted.

Supply drops were particularly annoying as we’d get someone throw 50+ Supply Signals in the open and then go waily waily when other players ran in to loot the drops. Keep it manageable. Either drop them in your base surrounded by high stone walls, or go build a temporary compound somewhere else, throw your Signals and then quickly take your loot and lock it up. If you build an airdrop compound in a PvP zone such as at the launch site, then you can defend yourself if anyone tries to grab your drops. Bang bang, they’re dead. You can teleport between your airdrop compound and your main base by setting a /home in each one.

Just do a few Signals at a time

We also got also complaints when players left doors open or their roof unsecured, or didn’t put locks on their chests, and someone else wandered in and took all their stuff. That should never have been an admin problem.

Players need to look after their own stuff.

Because it all took me on the back foot, I said yeah okay, no doing that any more. But I’ve never been happy with that decision. It wasn’t my original intent and made a mockery of even having PvP zones. I wanted to make players happy, but those players who asked for those changes are long since gone.

The PvE servers are NOT role play servers.

So we’re going back to roots.

This is what it says in the rules now when you do /info or /rules while in-game.


o If you’re in a PvP zone, then other players can loot your kills or even
kill you if they want to. This applies to the Bradley, Cargoship, etc.

o If you leave doors open or your roof unprotected and someone raids you,
then that’s a shame, but it’s your problem not the admins.

o If you throw supply signals in an unprotected area and someone steals them
then that’s too bad, you need to protect yourself.

o If you take down a heli and someone steals your loot, that’s life.


So you are now required to take more care of your stuff. Other players are going to take advantage of you and the admins aren’t going to take your side – unless there is a case we haven’t thought of yet and then we’ll make a decision and possibly incorporate it into the rules.

But there will be no more hand holding from the admins where PvP zones are concerned.


Posted by PPlank in General, Rust Servers

Solo Server Closing

As FacePunch release more and more updates, and really nice plugins are released and added to the servers, there’s a price to be paid in terms of resource usage.

With this in mind, I’m closing the Solo server effective today 1st February.

If you’re one of the few players that use the Solo server, I apologise and I ask you to move to the Duo or Clans server. You wouldn’t think so, but the Clans server is the quietest and as I write this, it’s empty. The Duo server tends to attract more hard core 2-man (or woman) teams that will raid you without a second thought. So my advice is for you to move to the Clans server. Make some friends. Protect yourself.

Closing Solo will give back about 12GB in RAM which is a good thing as the hardware has been running at its capacity of 64GB. And this will release more CPU for the other servers too of course.

Now I’m not saying this is the only closure. I may (I probably will) close either Duo or Clans at mid-monthly wipe. My thoughts are to close Duo, but there has been some discussion amongst us admins as to which will stay and which will go.

Now I know nobody likes change. I hate it. When I worked in a corporate environment one of my many managers tried to tell us we should embrace change. No. No way. It was always forced on us and caused us problems until we integrated the changes into our workflow.

Having said that, change is inevitable. FacePunch keep making changes, and it’s the additional resource usage from those changes that have forced this change on our servers. Plugins get bigger, and they’re not always well optimised but are good to have.

So the benefits to the players is you will hopefully have a better experience on the servers, and the benefits to us admins is that it will be one (or possibly two) less servers to worry about. And also hopefully, you’ll see this as a win-win for both sides.


Posted by PPlank in General, Rust Servers

Skill Up Everybody and Everything

I’ve added a new plugin to all servers which will give you perks/buffs as you raise your skill on your server of choice. It was suggested by fellow admin Xyte and we both think it will be a cool addition.

The plugin adds a character progression system in the form of a leveling and skill tree system. You can gain xp by cutting trees, mining rocks, killing NPCs etc, and you’re rewarded with skill points when you level up. These points can be used to unlock perks and buffs across a number of different skill trees.

At this time I’m not going to remove Zlevels (yet) but if there’s overlap then I will take Zlevels off and we’ll just use the new plugin. Also, if we find that one of the perks is a bit OP or just sadly lacking then let us know and we’ll look at changing things as it’s currently running with default settings.

This new plugin has:-

103 unique buff types across 119 skill nodes
12 unique skill trees
65+ sources of xp

Have fun and let us know how it’s working out for you. The main command is /st which opens the skill tree menu.

There are other commands, but I need to work out which ones are for players to use and which ones are admin only as it’s not very clear on the plugin page. 🙄 When I know, I’ll update this page.

Posted by PPlank in General, Rust Servers, Server Updates

Modded TugBoats

Rust TugBoats are now available to purchase at harbours, fishing villages and the ferry terminal, all from vendors specifically placed there to do so.

A number of benefits / features have been added to Rust TugBoats, for starters they should now travel at twice the speed they did before, woohoo! You can also place deployables (things) in other parts of the TugBoat, which means you can do things like add planters and electric water purifiers or water catchers to water them. Electrical items like the purifiers and boomboxes will run while the engine is switched on.

There’s a full list of whitelisted items you can place on your TugBoat at the end of this post.

Other lovely features are:-

The driver check has been disabled so your TugBoat won’t auto stop when you’re not steering it.
You can set your TugBoat into autonav so that it travels along the cargo ship path.
Tugboats can now be seen from 300m away, so they’re much more visible.
You can rotate placed entities by hitting them with a hammer. 😉
You can add autoturrets and samsites.
You can teleport your tugboat to you. (This may be removed.)
Your minicopter will lock and latch to your tugboat when you land on it.
You can set a /home on your tugboat.
As mentioned above, electrical items like electric furnaces, ceiling lights and the water system all work.

You can also use Torpedoes and Water Mines. Yeah… 😉

Pressing the reload key (default R) will fire a torpedo that you must have in your inventory.
Pressing the crouch key (default CTRL) will drop a mine using inner tubes and C4 from your inventory.

If any of these features are proven to be being exploited, such as teleporting your tugboat to yourself while base raiding, they will be removed, or optionally I will give you a 24 hour ban and then permanently remove your ability to use that feature. So behave.

/tughelp – Shows a list of commands you can use
/tugfind – Marks your tugboats on the map
/autonav – enables/disables auto nav function
/tugtome – Teleports tugboat to you

Whitelisted Placeable Items



Posted by PPlank in General, Rust Servers, Server Updates

Server Changes 6th April 2023

Apart from some plugin updates such as RaidableBases and Backpacks, there have been a few changes that make sense to me.

o QuarryLevels has been removed from all servers. This is because there are bugs in the plugin and it isn’t working properly. Most importantly the dev (Death) is no longer maintaining the plugin and there are lots of unanswered support questions. This is the second paid plugin to my knowledge that the dev has abandoned (Hotbars is now looked after by another dev – RaulMaintained), so no more purchases from Death. Worse is the fact that he’s the main man on the CodeFling website, so he’s setting a bad example there for all the other devs.

o GlobalStorage (Enderchests) has been removed from the PvP servers due to complaints about them being used to store loot permanently which isn’t what they were intended for. They will remain on PvE. For PvP servers, don’t forget you can still use small stashes hidden on another part of the map.

o MonumentLock has been added to the PvE servers. This is intended to lock event monuments such as the Oil Rigs so that other players can’t steal your loot once you’ve started the event, which has been one of the complaints on PvE servers for a while now. (Some people just don’t read the rules.)

You need to understand that this plugin will need some configuration and I’m sure I’ll need to make some changes to it as I don’t think it’s going to work exactly as I hope right out of the box. I could be wrong.

Some features are:-

– A monument locks to the first player (and team) who loots, shoots, hacks or swipes, granting them total access.
– A locked monument may prevent other players from looting and/or card reader access (configurable).
– Unauthorized players cannot do damage to players or NPCs, nor can they loot their bodies (configurable).
– Unauthorized players cannot hack locked crates within a monument’s bounds. (configurable)

You can read the full feature set here:-


Posted by PPlank in General, Rust Servers, Server Updates

BackPacks Plugin Upgrade

The BackPacks plugin has just had a series of upgrades over the last month with the most recent adding a couple of very useful features. This update is now active on all GameKeeper servers.

Now when you open your backpack, you’ll see two new buttons. The first cycles between “Gather: Off”, “Gather: All”, and “Gather: Existing”. This means anything you pick up can be automatically placed into your BackPack. Very useful when gathering wood and stone etc. “Existing” means only items or resources that you have already placed in your BackPack will be moved there automatically.

The second button does the opposite and allows resource to be taken directly from your BackPack when building for example. This button toggles between “Retrieve: Off” and “Retrieve: On”. Super useful when doing large builds because you won’t have to keep going back to your resource chest to top up on stone, HQM etc.

If you want to bind your BackPack to a key, then my suggestion is to bind it to the 7 key as the icon is in the same row as your hotbar. It makes sense to me anyway.

To bind a key, press F1 => Console, then type:-

bind 7

Close the console with F1 and you’re done.


Posted by PPlank in General, Rust Servers

Sorting Upgrade

The sorting plugin – /qs command – has now been replaced with a much better sorting solution. This new plugin lets you set categories and optionally items for the container.

Now when you open a container You’ll see new UI bottom right where you can select categories to be sorted.

Once you’ve selected a category (or more), you can then even choose to select items within those categories.

Once selected, you can press the “This” button to have your selected items – in this example low grade fuel – to be dumped into the container.

If you set up all your containers to only accept certain items, then you can use the “Nearby” button while in your base and everything in your inventory will be dumped into the appropriate containers without even having to open them all. Very cool.

It also seems to work with the BackPacks plugin as a BackPack is a container, but I can’t think why you’d want to do that.

Happily the sorter also works perfectly with the multi-level container plugin, so each sub-container can also have its own settings. 😎

Thank you Höggi for the heads up about this plugin, I completely missed the point of it when it was released.


Posted by PPlank in General, Rust Servers

Changes to Quarries and Pumpjacks

Effective from the FacePunch forced wipe of 1st December 2022, there are two changes being introduced that probably won’t affect most players.

This is has been done to reduce the huge amounts of resources being produced by *some* players in a very short time and causing the game to be unbalanced. I don’t think it will completely solve the problem and I may have to take further steps, but that’s for another day. I don’t think that even on a 5x or 10x server that it’s right that players should have MILLIONS of high quality metal, metal frags and sulfur within the first couple of days of a wipe.

The changes:-

1) You will now only be able to deploy 2 quarries and 1 pumpjack.

2) Quarries and pumpjacks will only operate while you’re online.

I’ll explain this in more detail.

For number 1 I think it’s fair to say most players won’t notice this limit as many people put down a couple of quarries and that’s enough, but some just can’t stop placing them down and the output gets a bit silly with them all running 24/7. If this change isn’t enough, I’ll reduce the number to 1 quarry per player. The good news in this is you can still upgrade your quarries and pumpjacks in the quarry/pumpjack interface by clicking the upgrade button. Each upgrade will consume a quarry or pumpjack from your inventory.

Which brings me onto number 2 where the quarries and pumpjacks will now just turn themselves off when you disconnect, and turn themselves back on again when you reconnect.

I know that some people won’t have read this post and it will be a surprise to them, but everyone will know soon enough that these changes mean a change in game strategy.

If you don’t already do it, then the first thing to do is to find good quarry locations that output most or all ores and upgrade them, and then finally build a base near those to protect them. Good use of pipes (/p command) to pipe out the ores as they’re created should get the resource into your bases, where you should have put plenty of scrap into your Tool Cupboard to stop players from offline raiding you. This means if your quarries and pumpjacks have built up an excess of resource while you’re online, when you disconnect and they turn themselves off, the remaining resource will be piped into your base where it’s safe.

Comments here or in Discord please.

Posted by PPlank in General, Rust Servers, Server Updates