Rust Servers

Rust Server 1 Port Change

EDIT: We’ve now changed the port and map location back to the original.

As a test…

We’ve changed the port of Rust Server #1 FROM 28015 TO 28035 in an attempt to stop random freezes.

PlayRust.io map Server #1

Recent updates by FacePunch have been randomly causing freezes on Rust servers. They thought they’d identified (and fixed) it as a fault with the navmesh used by the Animal AI but we’re still seeing server #1 freezing regularly. Server #2 seems to be okay.

It’s quite bizarre. RCON doesn’t disconnect and the PlayRust.io map seems to be fine too, but the game server itself is doing nothing. As soon as we close the console the RCON tool throws an error and the PlayRust.io map disconnects too. The last message we get when terminating the process is an EAC error.

As we think that *maybe* (who knows?) some naughty person out there is doing an EAC check on servers, and which as a byproduct freezes them. As #1 runs on the standard Rust port, then changing ports may stop the freezes.

We don’t know for sure, but we think it’s at least worth a try.

Posted by PPlank in Rust Servers, 0 comments

GameKeeper.io Names Reward for rust

We have a new feature on the Rust servers. If you put GameKeeper.io in your Steam name, we’ll reward you with 4 free supply signals every day.

We tested, we cautiously revealed it on the servers themselves and it appears to be working perfectly. You can claim your supply signals by simply doing /kit in-game and selecting them from the menu.

If you also join the Steam Group, you’ll get another supply signal every day, making 5 in total. And while you’re at it, why not become a Free VIP and get a cool VIP tag on the Rust servers and also some VIP kits in game?

Doing these few simple things will take you just a few moments of your time, and will make your life a little easier on the Rust servers.

Posted by PPlank in Rust Servers, 0 comments

Rust – The Conman, The Patsy, and The Admin – A Cautionary Tale

So it goes something like this. The Conman – so called because of his history of telling a player he was leaving the server and dumping his stuff so he could find out where the other player’s base was by teleporting to him (a standard enough scumbag Rust exchange) – talks The Patsy into asking to be a moderator.

The Admin, a long-time observer of human nature (and has trodden in some of it), quietly smiles and knows by experience where this is all going. The Admin WAS a little surprised though about how fast it got there, expecting it to take a couple of days not hours, and secretly was hoping that it wouldn’t turn out like it did because you have to extend trust out to people, right?

Anyway, The Conman doesn’t want to upset The Admin because he likes playing on the server, but desperately wants to know where the current enemy base is without putting in any legwork.  So he selects The Patsy to do his dirty work for him knowing he’s expendable and that anything that happens to The Patsy isn’t The Conman’s fault if The Patsy is dumb enough to fall for it all.

So The Patsy, trying to impress The Conman for whatever reasons of his own, does what The Conman wants and asks The Admin if he could be a moderator. The Admin realises in the first five minutes or so what’s going on and thinks “Hey, what the hell, we need a cautionary tale to post on the server for other potential moderators to read,” and more importantly to let people like The Conman and The Patsy know that he knows EXACTLY what’s going on.

The Admin has through his long life met people like The Conman and The Patsy (The Patsy himself a junior Conman in training, but really not very good at it) many times, and these people always think he has no clue as to what they were doing. The Admin has always seen this as an insult to his intelligence, and so for fun in these cases has always played along with the likes of The Conman and The Patsy and has consistently manipulated them into making themselves look ridiculous for the world to see. Often just by giving them enough rope to hang themselves.

The Admin doesn’t apologise for this behaviour because he fucking well enjoys it. He’s EVIL when it comes to making those naughty people who deserve it look like the morons they are, and what’s more The Admin REALLY LIKES to let them know what he did to them afterwards. Sometimes overtly, but more often by implication and a quiet smile at their angry faces.

And amateurs like The Conman and The Patsy are just there to feed this particular fetish he enjoys. The Admin sees it as a bit of harmless fun and overall believes it makes the world a slightly better place.

Well, it makes The Admin’s world a slightly more enjoyable place anyway.

And so after doing all the right things in the right order (you have to keep up appearances even when you’re having a bit of fun), he lets the far-too-over-eager Patsy have moderator status. The Admin knows what’s going to happen and sits back to watch the map. The Admin knows that neither The Patsy nor The Conman realise he can watch them without being on the server, so they have no clue he can see their movements.

The Admin sees The Conman and The Patsy moving around the map together, and turning up at the enemy base. “Well that’s that,” says the Admin to himself and waits for the coming shit storm.

The Conman and The Patsy are later called out by the raided players for being the scumbag little weasels that they are and sees the complaints turn up, but even so The Admin IS a little surprised to see The Patsy being dumb enough to fly around shooting other players, here captured on video.

The Admin then acts on these complaints and removes moderator status from The Patsy and bans him forever from playing on the GameKeeper.io servers.

The Conman of course has done nothing wrong. He was smart enough to get The Patsy to do it for him, so The Conman can continue to play on the GameKeeper.io servers knowing that he’s burned The Patsy in the name of a bit of fun and revenge. Overall I’d say they were both at least one point down, although The Conman (who knows him in real life) has to look The Patsy in the eye at some point and say “Sorry,” so maybe a few points down. Was it worth it?

Well. The Admin has a mildly interesting tale to tell. One point up.

The enemy players have moved to server #2 (which I think they prefer), and The Admin apologises for putting them through this trouble on #1, but thinks that sometimes “you have to crack eggs to make an omelette.” As a result of this little exercise, everybody knows what happened, the relevant people have been dealt with and it’s all been done in what’s seen to be a fair and even handed manner. (I’ll make it up to you guys who got stung when this happened. I don’t know how yet, but I will.) A few points up.

It’s made the GameKeeper.io servers a better and more enlightened place to be, and any future potential Conman and Patsy duo (or trio, or whatever) can be referred to this cautionary tale and think long and hard before they try to fuck anyone over. I know it’s me who’s keeping score here, but that’s several points up in my book.

The winners? The Admin and all other future players.

The losers? The Conman and The Patsy – worse still, they have to live with each others company.

Peace out, and keep it real folks.

-PPlank

Posted by PPlank in Rust Servers, 2 comments

Rust Server #1 On New Hardware

As the title says, we’ve now completely migrated Rust server #1 to a new faster, bigger, dedicated server. Just search for it in the in-game Rust browser or you can connect directly to it at 91.121.90.23:28015.

The PlayRust.io map is at http://playrust.io/map/?91.121.90.23:28015.

If you’re interested, the new hardware is a Xeon 3.4Ghz 4 core (8 threads), with 32GB Ram, plus 2x 120GB SSDs in RAID 1, and an additional 120GB SSD as storage, so there’s plenty of oomph in this for expansion. Running just a single server is taking up less than 4GB RAM and roughly 10% CPU. (Compare this to the 50% CPU of the old system.)

We’ll be migrating server #2 to this new hardware at the next dev wipe on the 6th April.

We’re also considering running a medieval server using only swords and crossbows and a 7 Days To Die server too as that’s pretty good fun (and scary, when you’re trapped in a tower block on swarm night.)

Whatever we do, we wouldn’t want to run the server at over 60% CPU, so we’ll be careful over how we go about it all.

We’ll keep you posted.

Posted by PPlank in Rust Servers, 0 comments

Foundation Raiding IS Allowed

The “No Foundation Raiding” rule is now a thing of the past.  That’s because we’ve increased the Health Points (HP) of stone, metal and armoured foundations by a factor of 4 – nothing else in the game is affected, just foundations.  That means it will take you 4x as much C4 to remove a foundation block now, and is effectively the same as being able to blow the 4 walls that top a square foundation.

For example you’ll now see that armoured foundations have a health of 4000 out of 1000 (4000/1000), but nothing is perfect with a kludge like this.

We extended this out to foundation stairs and also to triangle foundations, and although the stairs might be overkill, we’ll see how it goes.  Of course, triangle foundations would only normally have three walls on them, so you might think we needed to only increase their health by 3 but we thought WTH and made them all 4x.

As I said, we’ll see how it goes, but for the time being foundation raiding IS allowed.

-PPlank

Posted by PPlank in Rust Servers, 0 comments

Server Changes And Wipe Cycles

Effective immediately, we’ve made some changes to the Rust servers.

Rust server #1 is now on a weekly wipe cycle for the next 4-6 weeks as a trial. Rust server #2 is now on a monthly wipe cycle and will wipe on the first Thursday of the month in line with the Rust developers forced wipes.

The logic behind this is fairly straightforward.

Server #1 is the busier server. Not hugely busy yet, but we do get a higher player count and turnaround than we do on server #2. I was happy to see around 35 players on the other week. With a 2 week wipe cycle, #1 server always goes quiet in week 2. After the first 2-4 crazy days building and raiding, the newbies to Rust have done all the daft stuff we all did as newbies, been raided, and left the server (maybe even Rust) forever. The hardier players keep going, but week 2 is always a lot quieter than week 1.

So to keep the week 1 excitement up, I thought we’d trial a 1 week wipe cycle for a while to see how it goes. I’ve played on 1 week servers before I became a server owner, and I have to admit they’re a lot of fun. Everything is accelerated. More loot, faster building, more raiding and more gun battles.

Don’t get me wrong, it can be hard if you haven’t learned all the devious little tricks that long-term players do, and an accelerated cycle is enough to drive some people away. That’s why I’ve extended #2 server out to a full month wipe cycle for those people that prefer things to be a little quieter.

In line with this, the gather amount (trees, rocks, quarries) has been doubled on #1 and the loot has also been doubled too.

To make things more interesting on #1, us admins will be planting lootable bases around the map. We’ll mark them as loot bases, and the loot inside will be good. Once someone finds and loots them, we’ll remove them, and plant a replacement somewhere else. Cool eh?

And we’ll try a couple of other things too.

But first things first. I’m off to go edit the loot tables. 😉

-PPlank

Posted by PPlank in Rust Servers, 1 comment