base

Easy to Upgrade Buildings

Everybody on all servers now has the ability to upgrade their bases with a single command. You don’t have the ability (yet) to downgrade, but I may add this at a later date with a 60 second cooldown to prevent upgrade-downgrade spam which may affect the servers. I’ll ban anyone abusing this.

It all plays nicely with raid and combat blocks, so there’s no upgrading your building while being raided.

It’s easy to upgrade, just make sure you have the relevant building materials in your inventory then look at a building entity (wall, floor, etc) and type one of the following example commands:-

/up ~ upgrades ALL your building entities by one level. Wood upgrades to stone, metal upgrades to HQM.

/up metal or /up 3 ~ upgrades ALL your entities whatever the current grade is to metal.

You can also limit what entities are upgraded if you don’t want all of them upgraded by adding a filter:-

/up 4 foundation ~ this will make only your foundations upgrade to HQM (armoured).

The grades are:-

Twigs or 0
Wood or 1
Stone or 2
Metal or 3
TopTier or 4

The filters are:-

foundation
wall
floor
stair
roof
ramp

Posted by PPlank in General, Rust Servers, Server Updates, 0 comments

Raided Island Base

All I’ll say is you can’t build bases like this and not expect to be easily raided.

Noteworthy things to bear in mind (below) when base building that I’ve mentioned in the video.

o Autoturrets can be destroyed with 2 incendiary rockets.
o Avoid building rectangular, open bases. That is noob behaviour.
o Don’t get overconfident (cocky).
o You must honeycomb and make use of triangle foundations.
o Doors EVERYWHERE – make your base expensive to raid.
o Hide your Tool Cupboards – don’t make it obvious where they are.
o A raider can jump on the other player’s shoulders to get up a single level.
o Make sure you use 1.5x and 2x height levels. If you have building privileges you can put twig ladders down to get that little higher to reach your ladder hatches.
o Hide your best loot in small stashes. I keep saying this, no-one but the best players listen.

Some things I didn’t mention in the video.

o Don’t build all your bases together. You’re just making it easy (and an attractive target) and there’s no need to do so with the use of /home.
o Use bear traps. After they’ve triggered, they reset after 20 minutes (I think it’s 20) on GK servers. That means you can hurt them on the way in and hurt them on the way out too.
o Use at least double layered high stone walls, and build into shallows to stop raiders from having an easy time.

-PPlank

Posted by PPlank in General, Rust Servers

Rust Building 3.0

Here:-

https://www.rustafied.com/updates/2017/12/5/building-30-what-you-need-to-know

Lots of interesting things going on with half height walls etc, but probably of most interest to base builders are the Tool Cupboard (TC) changes.

Two statements are of interest here.

#1 – Only 1 tool cupboard per building.

“Buildings are now defined by any foundation that snaps with another, and any blocks connected to said foundations.”

#2 – Privilege radius based on blocks, not cupboards.

“Building privilege is now based on the building blocks instead of exact radius around the cupboard. That means the placement of the cupboard inside the building has no impact on that structures exact build privilege area. Rather, the building itself defines the radius of build privilege”

My initial conclusion from these two statements:-

It seems that with clever honeycombing and a single TC placed anywhere within your base, you can protect all of it.  In theory (we won’t know until the update hits tonight) you could build an 8 storey building with a single TC at the top inside a honeycomb and protect your entire base.  ONLY IF they’ve also changed the way the TC influence spreads down (a single block I believe) and as they’ve said nothing about that, again we won’t know until the update hits.

Also, if I’ve read it correctly, they don’t seem to have put a limit as to how big your base is either (have I missed that?), it seems to be a case of because “Buildings are now defined by any foundation that snaps with another, and any blocks connected to said foundations.”  So as long as you’re using building blocks like foundation steps to go up and down hills, then IN THEORY (at the moment) you could build one massive base all over the side of a mountain and protect it all with a single TC tucked away somewhere.

Then the raiders would have to find it to get anywhere.

However…  It might not be all one-sided in favour of the base builder.  It may also be a case of raiders being able to “orphan” parts of a low sprawling base by blowing out foundations in certain areas and disconnecting some of the foundations from the TC.  They would know as they would suddenly be able to build in the orphaned area.  If this is possible, the raider could then begin to work out the general area where your TC is located.

One things for certain, either it’s all going to get really interesting and breathe some life into base building… or it’s a complete cock up with some of this stuff working and some not.

We’ll know in the next day or so.  What’s your money on?

-PPlank

Posted by PPlank in Rust Servers