New Rust Server – One Grid Maps

Update 27th April 2022: OneGrid is no more. It just wasn't getting enough interest and I'd rather use the hardware resources that it was using elsewhere.

A new PvP server has been added on an at least 4 CUSTOM map rotation and is wiped every month. Every map has at least some interesting and unique monuments on it that you won't find on regular generated maps. They all have a fully formed underground railway. This is not a Solo or Duo server and you can create a clan on there if you wish. 😉

Here are the key features.

  • Gas station
  • 2 Lighthouses
  • Secret Vault - Green puzzle
  • Red Hideout - Blue puzzle
  • Fishing Village - Recycler
  • Outpost vending machines
  • Fortune wheel + instruments
  • Decorative boats along the shores
  • 3 train stations - 1 underwater lab - both oil rigs

The Rust server page has been updated to reflect the new server, but for your convenience, here are the details.

Here is the Steam direct connect link if you can't see it in the ingame browser yet, and also the PlayRust.io map link.


PlayRust.io ONE GRID Map: http://playrust.io/map/?

This is the first map of this wipe cycle which will be replaced by another similarly featured map at the next forced wipe.


As a bit of background info, I've been testing a hacked together map (that I created) for the last 3 months and it all seemed to work well as a one grid server, so I've gone ahead and added some proper custom edited maps into the cycle. All your favourite mods and plugins are installed except for Raidable Bases at the moment as the map is very small. I'll attempt to edit the next map in the cycle to add some islands that bases can spawn on, and I'll probably exclude Nightmare bases as they're too difficult for many people, as they're meant to be attacked by a clan of at least 3 or more, but we get single players trying to do them.

Posted by PPlank in General, Rust Servers, Server Updates

Raidable Bases now live on all servers

There are now 50 different raidable bases spawning in on all servers. There are 5 different difficulty levels of bases with 10 bases of each level (for now).  You can recognise them from a distance as they have a shaded dome over them. If you’ve played on the PvE server you’ll know what I mean as the PvP zones on there look exactly the same.

The difficulty levels are, easy, medium, hard, expert, and nightmare. There is correspondingly better loot in each base.

Please remember that this is a beta and you may find that the loot needs tweaking. With that in mind, treat these popup bases as “just for fun” at this point, and you may not make any profit by the time you’ve finished a raid. Until I get some feedback about the bases and loot, then I can’t adjust them.

You may feel you can jump straight into a nightmare base, but can I suggest that even if you’re an experienced raider that you build up to nightmare. I don’t want anyone to be put off by being frustrated at a nightmare level base. Of course I could be wrong and a nightmare base is no problem to you, in which case, get stuck in. 😉

Remember these are automated bases controlled by a plugin, so you may find some anomalies like some small parts of the bases self-destructing as you approach them. Once you get into the raid, this will stop. You’ll also see that the bases are decaying. Don’t worry, they’re not as base decay is contolled by the plugin.

Have fun. 🙂

Posted by PPlank in General, Rust Servers, Server Updates

PvP Server Changes

One thing me and PPlank have talked about for a while is, VIP kits. They’re overpowered and essentially making the server pay to win. Nor did they make any sense between the ranks. But the kits are just the start of it.
As of today, I’m going to start my focus on how to gain more players, then how to keep them. Due to the big clans and VIP players with all their resources, they’re crushing… no, obliterating is a better word for it all the new player. What this doesn’t do, is give them a chance to establish themselves. They come on the server for a day, log off for the night and wake up to nothing left. After that they have no reason to stay on the server, some do, but most will go over to another server.

So what have I done to try and change this?

Firstly, the VIP kits as I talked about above. They’ve had a huge balance out. No longer do you get the 10k ammo stacks in the VIP+++ weekly kit. Some players took the smart route with that kit, they’d take the majority of that ammo and recycle it for gunpowder to make C4. Then they’d be instantly able to crush the server after a wipe. So it was pay to win. You’ve had to put no effort in to take the items from players that have tried their best. Here are the new kits below;

VIP+ Daily

VIP+ Weekly

VIP+ Once

VIP++ Daily

VIP++ Weekly

VIP++ Once

VIP+++ Daily

VIP+++ Weekly

VIP+++ Once

There will be a link at the bottom of this post for your comments, I’d really love to hear them.

The second change I’ve made is the charcoal stacks. We tried this once before at it was liked by a few people, but also hated by others. But the small charcoal stacks are now back. Just not as small this time. They’re are now set at 15k, this will make charcoal a lot more precious and will hopefully slow down raiding a little bit. Sometimes Admin bases will have 500k stacks, make the most of those.

Warps too have gone back to what they had been in the past, you can no longer warp to each monument and get around the map as fast. What you can do is warp to North, East, South or West. Now you’ll have to be smart with your /sethomes like you’ve done on every other server. We just had to be different didn’t we, pfft 😉
Along with this change, the /grt command is now gone. I want to see if there’s a difference, so it might come back at some point.

Now for one of my favorites, Offline Raiding, or now the lack of. Gone are the days of the constant offline raiding. Now you’ll still be able to offline raid, but it’ll be way harder as damage you’re able to deal is now different. For example, if a player goes offline, after 10 minutes a timer will start. Within the first 2 hours, you’ll only be able to do 20% of the normal damage to a base. After 3 hours, you’ll be able to do 35%. I’ll list the values below. After 18 hours, everyone will be able to raid that base with the normal health. It might seem a bit long. But it’s to give people enough time to go to bed, get up again and go to work, school or whatever.
The reason I’ve chosen to try and stop the offline raiding is as I stated above, players come on, get raided while they’re offline and leave. That leaves all of us with a dead server after a few days. Then it’s no fun for anyone, so then the players who’ve not been raided then leave too. So hopefully with this change we’ll see a few more numbers on the server like we used too.
The damage percentages are as follows;

  • 1-3hrs, 20%
  • 3-6hrs, 35%
  • 6-12hrs, 50%
  • 12-18hrs 80%
  • After 18hrs, 100%

We’ve also joined the raid block club. Now I know this is one thing that online raiders hate with a passion. They start raiding a base when the players are online and as soon as they get near the loot, the players getting raided go and TP the loot out of the base. Some people say “Tough shit!” I say it’s unfair and we should have added raid block a very long time ago.
So if you’re getting raided, or in a gunfight, you’ll no longer be able to vanish into thin air with your gear. May the best man win.

You’ll now get two hours when you first join the server to establish yourself. You’ll not be able to PvP (If you try, you’ll lose five minutes from your protection) and you’ll not be able to be killed by other players. This two hours is for you to farm up some resources, build a base and get yourself established. You can end your protection at any time with /sp end

Another thing that has changed back to what it used to be is the foundation health. More information about that can be found here – https://gamekeeper.io/foundation-raiding-is-on/


These are the changes that have gone in with this wipe, but there will be more coming. Like I said above, I’d love to hear your thoughts on these changes. They might not stay, but there’s only one way to find out if they work.
Please tell me what you think on the forums here – https://gamekeeper.io/community/threads/pvp-server-changes.133/

Posted by PPlank in Rust Servers

New 36 Hour Raiding Ban

What’s one thing that would make the GameKeeper servers even better? Thinking back on comments, I would have to say more players. For the last six or so months we have been talking about different ways to achieve this and I think we finally have the right solution.

We have added a plugin that will give new players a grace period. What this means is they will be unraidable for the first 36 hours they are on the server. New players will also be stopped from raiding within the first 36 hours to make it fair for everyone.

We think this is the best way to go about it all. The reason being this, more experienced players come on the PvP servers, they farm like crazy for a few hours then raid all the smaller bases that they can. The smaller bases are usually built by more inexperienced players who are still trying to learn the game and don’t want to play on the PvE server. So then they login and find they have been crushed after a day or less. After this they don’t see a reason to stick around and go to a new server leaving us with a low population. So the main idea of it all is, the experienced players who want to raid can’t just come on, raid and scare new players away. They’ll be the ones leaving and everyone else will be happy. Well, that’s how it goes in our heads.

To check if a player’s grace period is over, you can walk up to their base and enter /checknew into chat. If it’s not over you will be given the time until it is.

Usually the servers wipe around 10pm GMT on the first Thursday of the month. So that would make them raidable late Saturday morning. Giving you the rest of the weekend to raid.

We really hope this works the way we want it to.

– The Admins

Posted by PPlank in Rust Servers