Resource Mining (QoL)

Another QoL (Quality of Life) change. You can now mine resources from lots of previously un-mineable containers. To discover them all, you’re just going to have to hit things with an axe or pickaxe and see what you get. πŸ˜‰

Here’s a bit of a starter though. You can now mine:-

o Rocks and cliff faces for stone and sometimes metal.

o Small powerline poles along roads for wood.

o Electrical boxes along the road for metal.

o Some other things. πŸ™‚

Your Zlevels will increase (nice), but the amount of items from these “extra” containers won’t – you always get the same amount. Incredibly useful though if you’re running low on resources around you. At each sunrise, the containers you’ve mined (completely dry or not) will be partially refilled.

This won’t make a massive change to the game other than you can now mine for stone deep down in the caves.

Posted by PPlank in General, Rust Servers, Server Updates, 0 comments

Always a Full Moon (QoL)

I forgot to mention this the other day, but if you let it go to night time and don’t /voteday, it’s now always a full moon. So it’s never completely pitch black dark any more.

Also, night time now only last about 5 minutes real time, whereas day time lasts about 55 minutes.

With these changes I’m considering removing the /voteday plugin, at least from PvE and making the entire night part of the cycle a “Happy Hour” where everything earns you extra RP.

Watch this space.

Posted by PPlank in General, Rust Servers, Server Updates, 0 comments

Quarries and Pumpjacks can now be Upgraded (QoL)

You can now upgrade your quarries and pumpjacks with other quarries and pumpjacks.

When accessing the fuel storage on quarries and pumpjacks, you’ll now see a small “Upgrade” button.

When you click it you’ll see this:-

You can see in this case that IF YOU HAVE ANOTHER QUARRY in your inventory, you can upgrade this existing quarry to the next level up. The other quarry in your inventory will be consumed and added to the existing one.

There are 5 level upgrades. As you level up your quarry, new mineral resources are also added. So you may start with just a stone quarry, but end up with a quarry producing all minerals. A level 2 quarry will produce the same amount as 2 level 1 quarries. Same for pumpjacks. Every quarry level will also unlock the next tier of production. Level 3 will unlock metal, level 4 sulfur and level 5 HQM if your quarry doesn’t already have these.

I’ve asked the developer if he’ll also add non-standard output such as wood and he’s looking into it.

The benefit of this is the production increases for each level you go up, and you now don’t need quarries everywhere, you can just create one “uber” quarry.

You can purchase quarries and pumpjacks in the /s store, or find them (rarely) in hackable crates, or (slightly less rarely) in hackable crates on the cargoship.

Posted by PPlank in General, Rust Servers, Server Updates, 0 comments

Switches now Lockable (QoL)

Here is the first of a series of Quality of Life (QoL) changes to all the servers.

You can now add a codelock to your switches and generators so that they can’t be turned on and off by unfriendlies. πŸ™‚

/el ~ Display enable/disable status with instructions
/el on ~ Enable locked switch/generator placement (switch with an associated lock)
/el off ~ Disable locked switch/generator placement (standard behavior without lock)

On first use, the player must enable it first via the chat command /el on.
This setting will remain ON until the player enters /el off.

Switches or generators are placed normally via the Rust user interface. Be sure to leave enough room below switches for the lock.

When the user attempts to pickup the lock, access will be denied. However, they can pickup the switch or generator as they would normally, and the lock will also be removed. A player cannot pickup or toggle a locked switch or generator.

Posted by PPlank in General, Rust Servers, Server Updates, 0 comments