Better Signs Management

There’s a new plugin installed on all servers that manages your signs for you. You can now store up to 25 signs (I’ve asked the dev for more) for use on any frames. When you finish with a picture it’s automatically saved for you in your personal library. (And don’t forget the Sign Artist command /sil to place URLs to images into signs.)

If you want to open the UI at any time, position yourself near to the frame you want to edit and type /sm in chat. There you can Set (apply) one of your library images to the frame you’re looking at.

The images survive server wipes so you can use them on the next map. The only limitation at the moment is the number of images, hopefully the dev will see my request and add some pages so more can be stored.

That video above is a portion of an art gallery created on the PvE server by “The itsy-bitsy” that I copy pasted to another location, so no damage to the original that I personally think is totally brilliant.

Posted by PPlank in General, Rust Servers, Server Updates, 0 comments

Exchange Scrap for Reward Points (RP)

I’ve just added another plugin and this one lets you exchange scrap for RP. The exchange rate is 10 scrap gives you 1 RP. It’s accessible via any NPC vending machine and you’ll find a section at the top that says “SCRAP EXCHANGE.”


You can type a value directly into the box and then use the arrow keys to increase or reduce it. If you put 99 scrap into the exchange you won’t actually get 9.9 RP, you’ll just get 9. I experimented a bit with it to see if you get the 0.9 in the background, but no you just lose it, so don’t do that.


Posted by PPlank in General, Rust Servers, Server Updates

Next wipe is HDRP


It’s great.

Thursday 6th May when the servers wipe and Rust updates, there’s a nice surprise waiting for you. FacePunch have introduced HDRP to Rust and many of their monuments and other prefabs have had a shiny new high resolution update.

HDRP stands for High Definition Render Pipeline and is a Unity thing. It’s supposed to enable higher resolution models (prefabs) in game with almost no hit to frame rates. Oo-er. I’m thinking that newer GPUs will benefit but I’m a bit concerned my 4GB RAM GTX 970 might have some problems.

We won’t know until we try. It’s exciting, and if it works the way it’s supposed to, it will be fantastic.

Posted by PPlank in General, Rust Servers, Server Updates

Codelocked Hackable Crates now open faster – QoL

I thought I’d already done this, but maybe I’d just tested it without applying it to the servers. Anyway…

Codelocked Hackable Crates now open in 7m30s, or should do anyway. The one I tested did.

If you find one that’s not opening at that speed, please let me know.

(hackablelockedcrate.requiredhackseconds 450)

Posted by PPlank in General, Rust Servers, Server Updates

Kits Updated on PvE and PvP – QoL

After two days of work, kits have all been updated on all the Rust servers as well as the kits plugin. To celebrate this, I reset the player data so that even if you’ve claimed all your kits, you get them all back again for this last week. Yay!

If you do /kit in game you’ll see the shiny new interface. Click on a kit to view it fully before you redeem it.

You can also see the images and associated kits all updated on the PvE donation page and the PvP donation page.

Yeah it’s been a lot of work.

I deliberately held off doing anything with the new version of the plugin for about a month after release as it was in beta for a few weeks before full release while most problems were ironed out. Since then there have been lots of other issues with it, but it looks like 95% of them have either been fixed now because other admins have reported them, or the other niggles don’t affect us because we don’t use those features.

As soon as I saw the number of problems when it was first released I decided to avoid it until it was stable. I also decided not to update the website donation pages until I knew this was all sorted. The PvE kits have been overwritten at some point (god knows when) by the PvP kits, and while the job was on the list, I’ve just been putting it off and concentrating on other stuff until this new Kits plugin was all good. All now fixed and the PvE skins are as they should be.

The next big job for me to do is to set up the new store donation page(s). We’re going to a monthly donation model soon, but you can still get lifetime access on the donate page if you’re quick. (Yes I  know that it was supposed to be live already on April 1st. That was an unintended April Fool’s Day joke.)

I haven’t finished work on the kits yet, treat this as phase one. Phase two will be adding and removing stuff from the kits, and possibly adding in some fun stuff too.

Posted by PPlank in General, Rust Servers, Server Updates

We’re Changing IP Address

We're not just changing IPs, we're changing hardware too. The old machine had 64GB RAM, whereas the new box has 256GB RAM. I can only think this was a mistake at the datacenter as it was the same price as the new 64GB boxes. Yay.

We still need donations of course (running servers is expensive in both money and time), which you can do on the donate page.

The IP address of all the servers will now be, and you can get to the Steam Connect links on the Rust Servers page.

When the wipe happens tonight, the old Rust severs will go offline and the new ones will take effect. You'll need to search for GameKeeper in the modded section of the ingame browser, and then add them to your favourites.

I've also unbanned everyone who has ever been banned. It's a fresh start for everyone. We'll see what happens.

If you play up, you WILL get banned. ¯\_(ツ)_/¯

Posted by PPlank in General, Rust Servers

Stack Sizes Massively Increased

There's a noteworthy change happening to all the servers - aside from all the usual updates and tweaks done on a daily basis.

At some point in the last 12+ months while I've been away ill, the stack sizes have gone back to what appears to be default vanilla sizes. This was never the intention, and I'm not really sure how it's happened. Sometimes a new version of a plugin will wipe the existing config, and maybe that's what's happened in this case. Nobody reported it to us (AFAIK), so none of the admins knew to go in and fix it. ¯\_(ツ)_/¯

Now I've spotted it, I've done a quick amendment so that most stack sizes are now set at 500,000 - yep that's stacks of half a million, just like it used to be. Now, it's very likely that at some point I WILL change certain items such as charcoal, sulfur, ammunition, explosives, etc, to a reduced amount while carrying them, and I'll amend some containers so that stack sizes are limited inside them, but until I get around to doing that, enjoy the globally increased stack sizes.


Posted by PPlank in Rust Servers

PvP Server Changes

One thing me and PPlank have talked about for a while is, VIP kits. They’re overpowered and essentially making the server pay to win. Nor did they make any sense between the ranks. But the kits are just the start of it.
As of today, I’m going to start my focus on how to gain more players, then how to keep them. Due to the big clans and VIP players with all their resources, they’re crushing… no, obliterating is a better word for it all the new player. What this doesn’t do, is give them a chance to establish themselves. They come on the server for a day, log off for the night and wake up to nothing left. After that they have no reason to stay on the server, some do, but most will go over to another server.

So what have I done to try and change this?

Firstly, the VIP kits as I talked about above. They’ve had a huge balance out. No longer do you get the 10k ammo stacks in the VIP+++ weekly kit. Some players took the smart route with that kit, they’d take the majority of that ammo and recycle it for gunpowder to make C4. Then they’d be instantly able to crush the server after a wipe. So it was pay to win. You’ve had to put no effort in to take the items from players that have tried their best. Here are the new kits below;

VIP+ Daily

VIP+ Weekly

VIP+ Once

VIP++ Daily

VIP++ Weekly

VIP++ Once

VIP+++ Daily

VIP+++ Weekly

VIP+++ Once

There will be a link at the bottom of this post for your comments, I’d really love to hear them.

The second change I’ve made is the charcoal stacks. We tried this once before at it was liked by a few people, but also hated by others. But the small charcoal stacks are now back. Just not as small this time. They’re are now set at 15k, this will make charcoal a lot more precious and will hopefully slow down raiding a little bit. Sometimes Admin bases will have 500k stacks, make the most of those.

Warps too have gone back to what they had been in the past, you can no longer warp to each monument and get around the map as fast. What you can do is warp to North, East, South or West. Now you’ll have to be smart with your /sethomes like you’ve done on every other server. We just had to be different didn’t we, pfft 😉
Along with this change, the /grt command is now gone. I want to see if there’s a difference, so it might come back at some point.

Now for one of my favorites, Offline Raiding, or now the lack of. Gone are the days of the constant offline raiding. Now you’ll still be able to offline raid, but it’ll be way harder as damage you’re able to deal is now different. For example, if a player goes offline, after 10 minutes a timer will start. Within the first 2 hours, you’ll only be able to do 20% of the normal damage to a base. After 3 hours, you’ll be able to do 35%. I’ll list the values below. After 18 hours, everyone will be able to raid that base with the normal health. It might seem a bit long. But it’s to give people enough time to go to bed, get up again and go to work, school or whatever.
The reason I’ve chosen to try and stop the offline raiding is as I stated above, players come on, get raided while they’re offline and leave. That leaves all of us with a dead server after a few days. Then it’s no fun for anyone, so then the players who’ve not been raided then leave too. So hopefully with this change we’ll see a few more numbers on the server like we used too.
The damage percentages are as follows;

  • 1-3hrs, 20%
  • 3-6hrs, 35%
  • 6-12hrs, 50%
  • 12-18hrs 80%
  • After 18hrs, 100%

We’ve also joined the raid block club. Now I know this is one thing that online raiders hate with a passion. They start raiding a base when the players are online and as soon as they get near the loot, the players getting raided go and TP the loot out of the base. Some people say “Tough shit!” I say it’s unfair and we should have added raid block a very long time ago.
So if you’re getting raided, or in a gunfight, you’ll no longer be able to vanish into thin air with your gear. May the best man win.

You’ll now get two hours when you first join the server to establish yourself. You’ll not be able to PvP (If you try, you’ll lose five minutes from your protection) and you’ll not be able to be killed by other players. This two hours is for you to farm up some resources, build a base and get yourself established. You can end your protection at any time with /sp end

Another thing that has changed back to what it used to be is the foundation health. More information about that can be found here –


These are the changes that have gone in with this wipe, but there will be more coming. Like I said above, I’d love to hear your thoughts on these changes. They might not stay, but there’s only one way to find out if they work.
Please tell me what you think on the forums here –

Posted by PPlank in Rust Servers

Raided Island Base

All I’ll say is you can’t build bases like this and not expect to be easily raided.

Noteworthy things to bear in mind (below) when base building that I’ve mentioned in the video.

o Autoturrets can be destroyed with 2 incendiary rockets.
o Avoid building rectangular, open bases. That is noob behaviour.
o Don’t get overconfident (cocky).
o You must honeycomb and make use of triangle foundations.
o Doors EVERYWHERE – make your base expensive to raid.
o Hide your Tool Cupboards – don’t make it obvious where they are.
o A raider can jump on the other player’s shoulders to get up a single level.
o Make sure you use 1.5x and 2x height levels. If you have building privileges you can put twig ladders down to get that little higher to reach your ladder hatches.
o Hide your best loot in small stashes. I keep saying this, no-one but the best players listen.

Some things I didn’t mention in the video.

o Don’t build all your bases together. You’re just making it easy (and an attractive target) and there’s no need to do so with the use of /home.
o Use bear traps. After they’ve triggered, they reset after 20 minutes (I think it’s 20) on GK servers. That means you can hurt them on the way in and hurt them on the way out too.
o Use at least double layered high stone walls, and build into shallows to stop raiders from having an easy time.


Posted by PPlank in General, Rust Servers

Good Players and Whiners

Just a quick post to answer something that comes up from time to time from usually newbie Rust players. I personally consider a newbie as someone who has less than 1,000 hours – but let’s be generous and say 800.

Every so often we’ll see something in console chat that goes a little like this.

“Shit server, pay to win.”

In my experience as a Rust player who used to play on modded servers before I set up GameKeeper, that has NEVER been relevant.  In fact, when we knew that there were players on a server who had more than us, they became instant targets.  So we’d lay low and make enough explosives to do a bit of “light raiding.”

We’d do things like build a couple of small raid bases near to a big base, put some sleeping bags in and then take it in turns to run up to their doors naked (if no turrets) and “knock-knock-knock” until someone came out and killed us.  Rinse and repeat.  Then after a while we’d know whose base it was and how many were living there. 😉

Do that a few times around the map and soon enough you know where all the big bases are and who lives in them.  And then it starts.

Before long you’ve relieved the rich of their M249s and ammo stashes.  We always tried NOT to kill the sleepers though as we didn’t want them to know who’d emptied their pockets.

It’s fun.  It’s Rust.

Eventually I donated and became a VIP+ and we found that was usually enough to get us started up fast right after a wipe – this was in the original BP system days when it was a mad frenzy of all your clan learning how to make all the weapons.  Later I donated again up to VIP+++ levels simply because I wanted to say thank you to the server admin.

But at no point did I ever feel it was “pay to win.”  That’s whiner talk.

Posted by PPlank in Rust Servers