rust pumpjack limits

Changes to Quarries and Pumpjacks

Effective from the FacePunch forced wipe of 1st December 2022, there are two changes being introduced that probably won’t affect most players.

This is has been done to reduce the huge amounts of resources being produced by *some* players in a very short time and causing the game to be unbalanced. I don’t think it will completely solve the problem and I may have to take further steps, but that’s for another day. I don’t think that even on a 5x or 10x server that it’s right that players should have MILLIONS of high quality metal, metal frags and sulfur within the first couple of days of a wipe.

The changes:-

1) You will now only be able to deploy 2 quarries and 1 pumpjack.

2) Quarries and pumpjacks will only operate while you’re online.

I’ll explain this in more detail.

For number 1 I think it’s fair to say most players won’t notice this limit as many people put down a couple of quarries and that’s enough, but some just can’t stop placing them down and the output gets a bit silly with them all running 24/7. If this change isn’t enough, I’ll reduce the number to 1 quarry per player. The good news in this is you can still upgrade your quarries and pumpjacks in the quarry/pumpjack interface by clicking the upgrade button. Each upgrade will consume a quarry or pumpjack from your inventory.

Which brings me onto number 2 where the quarries and pumpjacks will now just turn themselves off when you disconnect, and turn themselves back on again when you reconnect.

I know that some people won’t have read this post and it will be a surprise to them, but everyone will know soon enough that these changes mean a change in game strategy.

If you don’t already do it, then the first thing to do is to find good quarry locations that output most or all ores and upgrade them, and then finally build a base near those to protect them. Good use of pipes (/p command) to pipe out the ores as they’re created should get the resource into your bases, where you should have put plenty of scrap into your Tool Cupboard to stop players from offline raiding you. This means if your quarries and pumpjacks have built up an excess of resource while you’re online, when you disconnect and they turn themselves off, the remaining resource will be piped into your base where it’s safe.

Comments here or in Discord please.

Posted by PPlank in General, Rust Servers, Server Updates

Possible Changes to GameKeeper Servers

I’ve been a little concerned this last few weeks that maybe I’ve made it a little too easy to gather resources due to quarries being a little bit over powered, and I’ve been looking for ways to fix this without removing personal quarries altogether and I’ve come up with a couple of changes that I’ll be testing.

The first is to put a limit on the amount of quarries and pumpjacks you can place down, and I’ll probably set that limit for both to two or even one per player. You can still upgrade those quarries and pumpjacks to make them perform better by using the upgrade button in the quarry interface.

The second is to make a change so that personal quarries and pumpjacks will only operate when you’re online. When you disconnect, they’ll turn off until you reconnect again. That will surely stop over production.

I think these changes are fair and a good idea to stop some of the ridiculous amounts of resource that some players have been creating. I will test this out tomorrow and if all is good it will be implemented this coming forced wipe on Thursday 1st December.

Comments here or in Discord please.

Posted by PPlank in General, Rust Servers, Server Updates