Rust Servers

More Scrap on all Rust Servers

All Rust servers now have much more scrap than they did before. I've gone through each container and doubled the amount, and added scrap to some containers where it wasn't there at all before. Even all scientist types now carry scrap, and heavy scientists carry double the amount of scrap of the regular scientists. So, apart from barrels and crates, it's now possible to farm scientists and zombies etc for their scrap.

Please note that it is always a random amount of scrap that can be found in every container, but the minimum and maximum amounts have been doubled. Sometimes you will find the minimum, sometimes the maximum.

At some point, scrap will be exchangeable for RP (Reward Points) in the /s store, and then you can use the RP to purchase in game items like guns, blueprints and other useful stuff. That will take a lot of balancing to get right, so don't chase me about it as there's a lot of simpler changes I'd like to make first.  😉

Posted by PPlank in General, Rust Servers

Changes to PvE

Changes to PvE effective immediately are:-

  • Autoturrets are now mainly for decoration (they will also still shoot at NPCs) but they will not shoot at players. The exception is when raidable bases are spawned in at random. The turrets in raidable bases WILL shoot and kill players. On wipe day when the "purge" is active and the server flips to PvP mode, the turrets will then kill players too.
  • Codelocks can be placed on quarries and pumpjacks by looking at one and typing /ql in chat. They attach themselves to the motor, so you'll have to climb up to change code or remove them.
  • Codelocks can be placed on ovens and refineries as you would on any container.
  • /home add etc can now be used anywhere, not just on foundations. However, you still can't use /home in PvP zones and at monuments or building blocked locations. You can also set a home on Icebergs now where this wasn't possible before.

Coming soon, prevention of looting of players and backpacks etc.

These changes are more in line with the idea of a PvE server and to make it more difficult for the few players who like to grief others. Having said that, you should always make sure your base is securely locked and that players can't land on your roof and walk right in and auth themselves on an unprotected Tool Cupboard. At least use a codelock on your Tool Cupboards and ideally behind a locked door.

Posted by PPlank in General, Rust Servers, Server Updates

Change of IP once more

On the 26th or 27 of this month, the IP addresses and ports will be changing once again. What? Why? Because I've tried a week with TCAdmin and I'd forgotten how clunky and slow and generally awkward it is. (It's been taking over 30 minutes for servers to restart as opposed to the 5 or 6 minutes on a dedicated server.) The reason for moving to a game panel was to reduce costs due to a lack of donations not paying for the 5 servers I used to run. But thanks to Meteostorm (VERY generous!) and a couple of other guys donating, I'm moving back to a dedicated server again. Yay! This is good news for everybody.

I'm also changing how the VIP ranks are going to be handled from now on too. Since I started GameKeeper in 2016 anyone donating for a VIP rank (vip+ $10, vip++$20, vip+++$30) gained those ranks for life. Anyone who has already donated for those will continue to keep their rank. But from next wipe (4th March), ranks will only be for a month at a time  for NEW donators and at half the the current donation rate:-

vip+ $4.99 for one month

vip++ $9.99 for one month

vip+++ $14.99 for one month

There will also be lifetime perks you can donate for such as backpacks which will be a one-time donation. Yes, I'm giving backpacks a 4th chance as it's supposed to be stable now.

If you're currently not a donator, or you have vip+ or vip++, now is the time to donate and upgrade yourself to vip+++.

Finally, I will be introducing MVP ranks. I haven't decided yet how these will work, but I currently only allocate mvp to donators who have gone the extra mile and donated at least $60. If you have any suggestions about this, please let me know before I make a decision.

Posted by PPlank in General, Rust Servers, Server Updates

Changes to Level Up and Crafting

I've made the first of many changes coming to the servers by increasing the number of level ups from 25 to 100 and decreased the amount of XP loss when you die from 50% to 10%. This means it will take slightly longer to achieve maximum rank on anything, but if you die, you don't lose massive amounts of the ranks that you've worked for. The suggestion was made by Meteostorm and I think this is a good change for everybody as it rewards players who stay on the servers for longer and doesn't punish them as harshly on death.

As a reminder we use four of the levelling up methods:-

Mining - Gathering all types of ore
Woodcutting - Chopping wood, cactus
Skinning - Gathering animal products
Aquire - Collecting wood, mineral drops, plants

You'll notice that Crafting isn't included in the level up system purely because it doesn't work with any other plugins that modify crafting. (It used to, but it doesn't any more.) I've always used another crafting plugin to slow down the production of C4, explosive bullets etc so that new players to the server don't get immediately raided off the server by players who have been on there a while and driven away. On modded servers like GameKeeper it's extremely easy to get resources like sulfur once you find a sulfur spot and place a quarry on it, so I had to come up with some method of restricting explosive production.

As a side-effect the crafting for simple items such as a Tool Cupboard can be reduced from 60 seconds to 3. I was considering making everything else instacraft as I know that's what many players like but I'm a bit torn as I feel it makes the game a little bit boring to have everything handed to you on a plate. Currently most things only take a second or two as I've set the crafting speeds to 5% of vanilla, which means the longest duration of crafting (e.g. high towers) drops from 180 seconds to only 9.

Posted by PPlank in General, Rust Servers

Duo and NoRules are now Closed

The Duo and NoRules servers are now closed for the foreseeable future. I've backed them up and now they're gone. If I see enough donations come in I'll resurrect one or both of them, but until then I now only (!) run PvP, PvE, and Solo servers as the 3 most popular of the 5 servers I used to run.

Here's to the future folks.

Posted by PPlank in General, Rust Servers, Server Updates

New Solo server is up and Running

The new Solo server is up and running.

If you see any bugs, then please add them to the #bugs channel in Discord.

You can find the link to join the new server on the Rust Servers page.

Just a reminder that Duo and NoRules will be deactivated at some point in the next 48 hours. It might be 1 hour, it might be 48, but they are going.

Posted by PPlank in General, Rust Servers, Server Updates

New PvP Server is up and Running

The new PvP server is up and running.

If you see any bugs, then please add them to the #bugs channel in Discord.

You can find the link to join the new server on the Rust Servers page.

 

Posted by PPlank in General, Rust Servers, Server Updates

New PvE Server is up and Running

The new PvE server is up and running. Expect some teething problems as even though I've set the server salt (resource generation) the same as the old server, something isn't quite right when I was testing the new one last night. Player placed Quarries were only producing stone and PumpJacks weren't producing anything. If it's still doing it (I haven't checked as I write this), then it probably wont get fixed until next wipe on 4th February.

And everything is as it should be, no lag or rubberbanding either.

Everything else looks okay apart from the PlayRust.io map generation. I've raised a support ticket with the new host about that.

If you see any other bugs, then please add them to the #bugs channel in Discord.

You can find the link to join the new server on the Rust Servers page.

Posted by PPlank in General, Rust Servers, Server Updates

We’re Moving IPs – Again

Next Thursday 28th January we're moving IP addresses and ports. I'm just not getting enough donations to warrant a dedicated server (in Germany via Hetzner) and the 100+euros each month that it costs. That service has been cancelled and terminates on the 2nd Feb.

Instead, I'm moving to 3 different game panel type hosts which are quite a lot cheaper for some reason, but I lose the substantial benefit (to me) of a Windows server to run Rust on (and a few other game servers). Swings and roundabouts. People who have been around for a while will have noticed that the server slots have already been reduced to 47 in preparation for this.

You will have also realised from reading the above that there are currently 5 Rust servers and I'm moving to 3, so what servers are going? Duo and either NoRules or Clans server, I havent for sure decided yet, but it will probably be NoRules. None of those 3 servers get much interest any more.

That means we will be left with the ever popular PvE server, the Solo server (which has a hard core of regulars) and a PvP server. All servers are currently located in Germany, but I'm moving them to the UK where I live. From personal experience, if you're a euro player you won't notice any difference in gameplay whatsoever.

I will lease the new servers on Tuesday 26th, configure them, and then on Thursday 28th we'll have a short period of close down (an hour or two at most) while I migrate the game saves to the new servers and do any tweaks I find need doing.

When this happens you will likely have to use F1 and connect to the new servers manually. Once they're in your history, you can favourite them within Rust. I'll also provide direct Steam links on the Rust server page together with links to the new Rust maps on PlayRust.io.

It hasn't missed my attention that since I moved to the Hetzner server in March 2020 it marked the fall off of donations. I'm hoping that by moving back to UK servers I'll see the player base increase and also the number of donations. If after 3-4 months there have been no increase in donations then it might be time to shut up shop, or at least mothball everything. It's been a blast, but I can't afford to keep paying for the servers out of my own pocket.

¯\_(ツ)_/¯

-PPlank

Posted by PPlank in General, Rust Servers

Crafting Changes on All Rust Servers

Due to changes in two of the crafting plugins we use and a lack of confidence in the devs to fix an issue with them in a timely manner, I've had to reluctantly make the decision to change the way crafting is handled.

As you may or may not know, I've never liked instant crafting because it makes the game too easy and offers no incentive for players to continue playing during a wipe. For this reason, I've always preferred Zlevels and a fast and steady progression to better crafting times - just 2-4 hours on the server crafting things and you'd be at top level with near instant crafting.

However due to FacePunch making the vanilla game very grindy to achieve anything (the 7 Days To Die devs are also very guilty of this), and a problem between Zlevels and Crafting Controller that will likely never get resolved, I've been forced to make changes. I'm not totally happy about it but it should make life about the same for players. Maybe slightly better, maybe slightly worse.

Effectively immediately, crafting has been removed from Zlevels, and now all items can be crafted in one tenth of their vanilla times with a few exceptions that I've listed below.

I'm sorry if you're not happy about this (neither am I) but I've tried to be as fair as possible in making these changes.

Here are the exceptions, all times in seconds, all times are the same as vanilla Rust. This is to try to slow down raiding a little.

  • ammo.rocket.basic - craftTime: 10.0
  • ammo.rocket.fire - craftTime: 10.0
  • ammo.rocket.hv - craftTime: 10.0
  • explosive.satchel - craftTime: 30.0
  • explosive.timed - craftTime: 30.0
  • ammo.rifle.explosive - craftTime: 3.0
  • explosives - craftTime: 5.0
  • gunpowder - craftTime: 2.0

-PPlank

Posted by PPlank in Rust Servers